Dwarf Tribal (Rotation Proof Standard)-Working out the Deck
It's time to narrow down the card selection. With tribal decks, I like to think of the ultimate tribal deck (in my opinion) which is Elves. The way elf decks use synergy to build massive armies is what every tribal deck strives for. First we need to discuss win conditions in full:
Win Conditions:
1. Traditional Tribal win: creatures get big and swing in. Key cards: Metallic Mimic and Depala. Mimic also triggers Toolcraft Exemplar. A very nice turn 1,2 and 3. The result is a turn 4 swing in for 11.
2. Bounce the Miner and make Ninth Bridge Patrol great again: Key cards: Aethergeode Miner, Ninth Bridge Patrol, Decoction Module and Decoction Module or Mirage Mirror. Miner can pay 2 energy and bounce out of play into exile and then return to the board. When it does, Ninth Bridge Patrol gets a +1/+1 counter. If you have 2 Decoction Modules out, you get 2 energy and can repeat the process indefinitely. Then you can either Fling the huge powered creature or swing in and give it trample with Crash Through.
With this, I believe we have the foundation of our creature base. The next part will be building adding our removal. We have a lot of things to worry about in the format such as indestructible creatures and other tribal decks such as zombies or wizards. Adding some board sweeps might be good, but to deal with Hazoret/Rhonas/Oketra, we need enchantments. Here's our candidates:
Hour of Devastation is a sideboard card--definitely. Abrade is our winner. Sweltering Suns...maybe 2 in the main deck.
Next step should be the full trial deck.
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