Double Double (Rotation Proof Standard Deck)-Day 1
I stumbled upon a build last night that, while it needs some work, was actually pretty effective. Here are the candidates for inclusion in my Double Double deck:
I figured, after the Samut the Great OTK deck, that if one double strike creature was good, then 12 would be better. This deck is simple. Drop your double striking creatures and attach the assorted Cartouches to them. This will trigger card draw from Sram.
Double strike is a very interesting ability. It protects you from most Deathtouch. When it makes it through, it usually delivers an enormous amount of damage.
If you can get Adorned Pouncer on the battlefield and attach Consuming Fervor to it, you really have something that can disrupt an opponent's early game. Of course, there will be some removal added to the deck, but this is a good place to start.
I figured, after the Samut the Great OTK deck, that if one double strike creature was good, then 12 would be better. This deck is simple. Drop your double striking creatures and attach the assorted Cartouches to them. This will trigger card draw from Sram.
Double strike is a very interesting ability. It protects you from most Deathtouch. When it makes it through, it usually delivers an enormous amount of damage.
If you can get Adorned Pouncer on the battlefield and attach Consuming Fervor to it, you really have something that can disrupt an opponent's early game. Of course, there will be some removal added to the deck, but this is a good place to start.
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