First I'd like to throw out some new mechanics: Raid- (if you attacked trigger)-multiple different scenarios such as draw a card/discard a card or opponent discards a card, or draw a card and lose life equal to its CMC. Enrage- (whenever this creature is dealt damage trigger)-multiple outcomes such as opponent loses 3 life or put a +1/+1 counter on each other creature you control. Explore-(different triggers)-reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. These triggers, it appears, are designed for moderate interaction, but you can see that there is little consistency in triggers. I guess this is to prevent a "system wide" catastrophe. For example, if a mechanic is found to have an interaction that dominates the format, then it is a small thing to ban a single card, but if the mechanic is the same for all cards in the