El Cuatro-(Standard Deck Tech)
If double strike be good, then the El Cuatro be double good. Today, for your deckbuilding entertainment, I present a deck that takes whatever little creature you have on the board, and turns it into a near death experience for your opponent. Also, we're running out of time to brew with Samut, the Tested. With your approval, I present El Cuatro (pronounced Quah-Troh for you non-Spanish speakers). A deck that strives to turn a single punch into the only punch that you need.
The idea behind this deck is to attempt to double damage that has already been doubled.
First let's go over our doubling cards. These are creatures and other spells that can be used to double up any damage that is heading toward your opponent.
Samut's +1 ability gives any creature double strike.
Insult/Injury doubles up any damage that makes it through to your opponent.
Charging Tuskodon, in addition to having trample, deals double damage.
And Angrath's Marauders doubles up any damage that makes it through to your opponent.
The effect of having these creatures on the battlefield together and/or casting Insult/Injury or giving one of these creatures double strike is a matter of multiplication. With these cards, you can double up on double damage. For example, With Angrath's Marauders out, let's say you can get 2 damage through to your opponent. If you cast Insult/Injury, that 2 damage becomes 8. An unblocked Charging Tuskodon with Angrath's Marauders on the battlefield would deal 16 damage from a 4 power attack. With those types of numbers, even from small creatures, we should probably have some creatures that can't be chump blocked.
With Samut on the battlefield along with any other doubler, you can actually get some real damage through.
Here's the full deck minus the sideboard. Let me know what you think.
The idea behind this deck is to attempt to double damage that has already been doubled.
First let's go over our doubling cards. These are creatures and other spells that can be used to double up any damage that is heading toward your opponent.
Samut's +1 ability gives any creature double strike.
Insult/Injury doubles up any damage that makes it through to your opponent.
Charging Tuskodon, in addition to having trample, deals double damage.
And Angrath's Marauders doubles up any damage that makes it through to your opponent.
The effect of having these creatures on the battlefield together and/or casting Insult/Injury or giving one of these creatures double strike is a matter of multiplication. With these cards, you can double up on double damage. For example, With Angrath's Marauders out, let's say you can get 2 damage through to your opponent. If you cast Insult/Injury, that 2 damage becomes 8. An unblocked Charging Tuskodon with Angrath's Marauders on the battlefield would deal 16 damage from a 4 power attack. With those types of numbers, even from small creatures, we should probably have some creatures that can't be chump blocked.
With Samut on the battlefield along with any other doubler, you can actually get some real damage through.
Here's the full deck minus the sideboard. Let me know what you think.
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