MOGO (Standard)-Ramp into Indestructible Land Creatures

Waker of the Wilds...a promising young Merfolk Shaman.  In my quest to build a deck around this highly under-utilized creature, I found a beautiful way to make, not only massive, but indestructible land creatures.  Please join me in welcoming MOGO...a standard deck that lets you ramp ramp ramp your way into one of the most formidable green armies every created.
That last statement might be stretching a bit, but it will let you make some indestructible land creatures.  Waker's partner in crime for this endeavor is Cascading Cataracts.
This is the sole indestructible land in Standard right now.  And I know...ramping into this might take you past turn 5...so in the early game you'll need some deterrents to help you set up your ramp.  Here's your team of preventative creatures.



Nobody likes losing a creature to a 1/2 deathtouch or a monster 4/3 creature.  And I know...Rhonas the Indomitable isn't really a 'deterrent' as much as he/she is a win condition.  This is true, but there are many instances that leave Rhonas alone and unable to attack, so in that vein...Rhonas is just a creature that is hard to remove and can deter your opponent's attacks.  Also, Prowling Serpopard will allow you to cast your other creatures if your opponent is running a control deck.

Let's look at the ramp package.



Growing Rites of Itlimoc is surprisingly easy to flip.  And if you combine a Hope Tender and Itlimoc, Cradle of the Sun you get one sweet ramp ability.  Tap Cradle and add 1 mana for each creature you control, then untap it with Hope Tender and tap it again.  Rishkar, Peema Renegade is fairly straightforward ramp.  Now let's see what, other than our indestructible land creatures, we will be ramping into.  This comes down to mainly Carnage Tyrant and Walking Ballista.
Carnage Tyrants are notoriously difficult to get rid of.  If you add Rhonas' abililty to pump up your Tyrant, hope begins dwindle for your opponents. Casting a Walking Ballista for a ridiculous amount can also close down the game quickly.  

Here are the support cards.




Endless Sands can exile a creature that is about to get destroyed, then allow you to put it back on the field later. Field of Ruin is there for any other flip enchantments or non-basic lands that are lynch pins in your opponent's strategy.  Haze of Pollen (sideboard) and Heroic Intervention are there to protect your troops once their on the battlefield and Shaper's Sanctuary is there for card draw.

The full decklist is below.  Let me know what you think.

Creatures (24)
Carnage Tyrant x3
Waker of the Wilds x3
Hope Tender x3
Prowling Serpopard x3
Rhonas the Indomitable x3
Narnam Renegade x4
Rishkar, Peema Renegade x3
Walking Ballista x2

Enchantment (2)
Growing Rites of Itlimoc x4
Shaper's Sanctuary x2

Instant (4)
Heroic Intervention

Land (26)
Field of Ruin x2
Endless Sands x3
Cascading Cataracts x4
Forest x17

Sideboard
Blossoming Defense x4
Appetite for the Unnatural x4
Haze of Pollen x3
Sandwurm Convergence x2
Walking Ballista x2 






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