10 Commandments of Deckbuilding-a work in progress

Continuing from August of last year, and inspired by an excessive amount of pumpkin pie, I'm adding another to this running list.

1. Your deck should strive to either win or control the battlefield by turn 5.
2. Your deck should be able to play every turn...even turn 1.
3. Your sideboard should hold answers for cards that specifically break your deck's strategy.
4. Your deck should have multiple win conditions. (At least 1...yes, I'm talking to you Mr. Control deck that has no win condition. And combo decks that need 4 or 5 cards to set off the combo...that's not a win condition, that's a penny in a well. (For an example: http://www.mtgstrategist.com/2017/09/ixalan-improbable-but-infinite-cats.html)

New:
5. If your deck relies on a specific card to win, have a way to get to that card quickly.

We don't have to stop at 10.  Your ideas are much appreciated.


Comments

  1. BAH!!! CROM LAUGHS AT YOUR PUNY COMMANDMENTS!

    Here's some commandments for you:
    1. Everyone has a plan until they're punched in the face. So the first thing to do is to punch your opponent in the face!
    2. Don't trust puny paper cards, trust Steel. Bring a sword to your competition! That 14 year old girl will think twice about defeating you!
    3. While you're playing your opponent, have an friend rob your opponent blind while he's distracted. He may have won the match, but you won his 05 Honda Civic
    4. It is good to always have multiple win conditions, but it is better to have a super hot Valkyrie on your side to blind your opponent at crucial points. Also this works well with commandment 3.
    5. Don't trust snakes. This is self explanatory.
    6. Your deck should always play every turn but if it doesn't. Knock it on the head like that stupid camel.
    7. Prepare for your matches by pushing a giant wheel in the sand for 15 years. I don't know how that will help you win in Magic, but you'll get super ripped doing it.
    8. Don't ever pray to Crom. He don't care and isn't listening
    9. Bring flowers to your matches. They're multi-purpose.
    10. Remember this, no one will know if you were a good player or bad. Only that one stood against....one, I guess. Well, still the only thing that matters is REVENGE. Works well with Commandment 2.

    ReplyDelete
    Replies
    1. Conan...thank you for your contribution to the list. You've really taken it to the next level. I will strive to live the way of the barbarian.

      Delete
  2. In the beginning The Wizards of the Coast created the great Planes that we walk on. The Planes were formless and void, a great "Wrath of God 2W 2C, Destroy all Creatures" was played by the Wizards. Then the Wizards said let there be light, and played a "Angel of Light W4C 3/3 Flying/Vigilance" and there was light. The Wizards saw the newly created Light and it was good. The Wizards called the light , the main phase and the dark your end step.

    ...To Be Continued

    ReplyDelete
    Replies
    1. For magic's sake...please continue. A reading from the book of Chandra.....

      Delete

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