Back from out of town

Just returned from a short trip.  Upon my return I built a Samut deck that was based on it's ability to flash in and do double damage. The first two or three turns were used to get Key to the City on the board and a ramp creature.  I flashed Samut in at the end of my opponent's 4th turn using a ramp creature (Naga Vitalist or Channeler Initiate).  Then I'd play Insult//Injury, make Samut unblockable with Key to the City and swing in.  I'd then either use Blossoming Defense or Built to Smash to get Samut's power up past 5.  The combination is a turn 5 swing for an unblockable 20.  I've messed around with the sideboard and have added creatures like Soul-Scar Mage, but really the core is that combination of Samut, Key to the City, Insult//Injury, and Blossoming Defense.


I'm curious if anyone out there has any other ideas with regard to this deck or any additions from Hour of Devastation.


Until then, happy playing.


MTG Strategist



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