10 Commandments of Deckbuilding-a work in progress-Commandment 6-LAND

1. Your deck should strive to either win or control the battlefield by turn 5.
2. Your deck should be able to play every turn...even turn 1.
3. Your sideboard should hold answers for cards that specifically break your deck's strategy.
4. Your deck should have multiple win conditions. (At least 1...yes, I'm talking to you Mr. Control deck that has no win condition. And combo decks that need 4 or 5 cards to set off the combo...that's not a win condition, that's a penny in a well. (For an example: http://www.mtgstrategist.com/2017/09/ixalan-improbable-but-infinite-cats.html)
5. If your deck relies on a specific card to win, have a way to get to that card quickly.

We don't have to stop at 10.  Your ideas are much appreciated.




New:


6. You need land to play. Investing in a strong land-base is unequivocally the smartest investment you can make in MTG. Bomb spells don't happen without the right mana at the right time.






This list is almost there.  I think we're making some solid decisions on what to include.  Your input has been very helpful.  Let me know what you think.



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